AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Australia for Q2 2022
Discover the performance trends of the top 5 3D anime games on Android in Australia during Q2 2022, including key metrics like weekly downloads, revenue, and active users.
In Q2 2022, the top 5 3D anime games on the Android platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Genshin Impact saw a fluctuating weekly revenue with a notable peak at approximately $112K at the end of March. The revenue then experienced a significant decline, hitting around $17.6K in mid-May, before rebounding to about $84K by the end of May. Weekly downloads hovered around the 1K mark, peaking at 1.2K in mid-April. Active users showed a slight decline from 29.4K at the beginning of the quarter to 27.1K by the end of June.
Honkai Impact 3 started Q2 with a weekly revenue of about $9K, which saw a significant increase to approximately $35.6K by mid-May, and another peak at $65.9K towards the end of May. Downloads remained relatively stable, fluctuating slightly around the 200 mark. Active users, however, saw a decline from 1.8K at the start of the quarter to just over 1K by the end of June.
Summoners War experienced steady revenue growth, peaking at around $29.7K in the last week of June. Weekly downloads varied significantly with a peak of 686 in early May. The active user base saw a decline from about 6.1K in March to approximately 3.9K by the end of May, before rebounding to around 5.4K by the end of June.
DRAGON BALL LEGENDS had a weekly revenue trend that peaked at about $57.7K at the end of May. Downloads peaked at 1.3K in the same period. Active users showed a steady increase, starting from 9.7K at the beginning of the quarter and maintaining around 10.3K in early June.
The Seven Deadly Sins saw a notable increase in weekly revenue, peaking at around $22.6K in early June. Downloads were relatively low but saw a peak at 222 in early May. Active users declined from 1.4K at the start of the quarter to about 925 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.